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Text File  |  2002-10-22  |  3KB  |  126 lines

  1. cur_level_num = 112
  2.  
  3. dofile("everything.lua")
  4.  
  5. local path = {
  6. -50.5999,  0.354032,  0,
  7. -50.5999,  11.9013,  0,
  8. -49.7284,  23.8842,  0,
  9. -42.5386,  33.6885,  0,
  10. -30.5557,  37.8281,  0,
  11. -18.1369,  32.817,  0,
  12. -12.4722,  23.4485,  0,
  13. -7.24331,  12.337,  0,
  14. -1.14291,  1.44339,  0,
  15. 6.48263,  -8.57873,  0,
  16. 15.1975,  -20.126,  0,
  17. 21.9516,  -29.9302,  0,
  18. 32.6273,  -34.9413,  0,
  19. 45.4818,  -31.2374,  0,
  20. 52.4537,  -21.6511,  0,
  21. 53.5431,  -11.4111,  0,
  22. 53.9788,  0.13616,  0,
  23. 53.7609,  11.6834,  0,
  24. 52.4537,  22.7949,  0,
  25. 47.6605,  33.6885,  0,
  26. 36.1133,  38.4817,  0,
  27. 25.0018,  33.0349,  0,
  28. 18.8617,  23.2249,  0,
  29. 10.3702,  12.7728,  0,
  30. 3.43247,  1.44339,  0,
  31. -5.71819,  -11.6289,  0,
  32. -13.3437,  -21.4332,  0,
  33. -20.7514,  -29.9302,  0,
  34. -31.2093,  -35.8128,  0,
  35. -43.1922,  -31.6732,  0,
  36. -48.4211,  -22.3047,  0,
  37. -50.1529,  -10.3217,  0,
  38. }
  39. c_add_a_path("8path", 0, 100, 100, 0, 0, 0, path)
  40.  
  41. function LEVEL_start()
  42.         ticker = 0
  43.         pylon_start("square-2",90.0)
  44.         floor_start_random()
  45.         player_start( 2.60869 , -0.437581 , 0.0 )
  46. end
  47.  
  48. function LEVEL_gameloop()
  49.         everying_gameloop()
  50.  
  51. if ticker == 5 then
  52. actor_plopper( "wall-1_flat", 1,0,0,     -31.8621,-31.8621,-3.80619,-3.80619,    1.10001,0.0 )
  53. end
  54.  
  55. if ticker == 5 then
  56. actor_plopper( "wall-1_flat", 1,0,0,     -31.8621,-31.8621,3.14872,3.14872,    1.10001,0.0 )
  57. end
  58.  
  59. if ticker == 5 then
  60. actor_plopper( "wall-1_flat", 1,0,0,     -31.8621,-31.8621,16.9842,16.9842,    1.10001,0.0 )
  61. end
  62.  
  63. if ticker == 5 then
  64. actor_plopper( "wall-1_flat", 1,0,0,     33.5418,33.5418,-17.6556,-17.6556,    1.10001,0.0 )
  65. end
  66.  
  67. if ticker == 5 then
  68. actor_plopper( "wall-1_flat", 1,0,0,     33.5418,33.5418,-3.80619,-3.80619,    1.10001,0.0 )
  69. end
  70.  
  71. if ticker == 5 then
  72. actor_plopper( "wall-1_flat", 1,0,0,     -31.8621,-31.8621,-17.6556,-17.6556,    1.10001,0.0 )
  73. end
  74.  
  75. if ticker == 5 then
  76. actor_plopper( "wall-1_flat", 1,0,0,     -31.8621,-31.8621,-10.7007,-10.7007,    1.10001,0.0 )
  77. end
  78.  
  79. if ticker == 5 then
  80. actor_plopper( "wall-1_flat", 1,0,0,     33.5418,33.5418,16.9842,16.9842,    1.10001,0.0 )
  81. end
  82.  
  83. if ticker == 5 then
  84. actor_plopper( "wall-1_flat", 1,0,0,     33.5418,33.5418,10.0293,10.0293,    1.10001,0.0 )
  85. end
  86.  
  87. if ticker == 5 then
  88. actor_plopper( "wall-1_flat", 1,0,0,     -31.8621,-31.8621,10.0293,10.0293,    1.10001,0.0 )
  89. end
  90.  
  91. if ticker == 5 then
  92. actor_plopper( "wall-1_flat", 1,0,0,     33.5418,33.5418,-10.7007,-10.7007,    1.10001,0.0 )
  93. end
  94.  
  95. if ticker == 5 then
  96. actor_plopper( "wall-1_flat", 1,0,0,     33.5418,33.5418,3.14872,3.14872,    1.10001,0.0 )
  97. end
  98.  
  99. if ticker == 500 then
  100. actor_plopper( "chunk", 1,0,0,     -0.114937,-0.114937,36.793,36.793,    -90.0,147.0 )
  101. end
  102.  
  103. if ticker == 500 then
  104. actor_plopper( "chunk", 1,0,0,     -21.1694,-21.1694,-0.0230977,-0.0230977,    -90.0,147.0 )
  105. end
  106.  
  107. if ticker == 500 then
  108. actor_plopper( "chunk", 1,0,0,     22.7617,22.7617,-0.532447,-0.532447,    -90.0,147.0 )
  109. end
  110.  
  111. if ticker == 500 then
  112. actor_plopper( "chunk", 1,0,0,     -0.471469,-0.471469,-36.2219,-36.2219,    -90.0,147.0 )
  113. end
  114.  
  115. if ticker == 700 then
  116. actor_plopper( "pathfly_tiny", 40,0,15,     -61.9744,-36.8788,-6.12441,25.4331,    -90.0,0.0,    "8path" )
  117. end
  118.  
  119. if ticker == 700 then
  120. actor_plopper( "pathfly_tiny", 40,0,15,     40.6825,60.852,-29.7608,0.925925,    -90.0,0.0,    "8path" )
  121. c_no_more_beasties_to_come()
  122. end
  123.  
  124. end
  125.  
  126.